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Mog is in active development. The GitHub repo, SDK packages, and community channels are not yet available. Follow for launch updates

Blog

Engineering updates, release announcements, and deep dives.

·Mog TeamDraft

Inside Mog: How We Built a Spreadsheet Engine in Rust

A technical deep dive into Mog's architecture: 21 Rust crates, a custom bridge framework, binary wire protocol for 60fps rendering, and CRDT collaboration.

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·Mog TeamDraft

Why Mog Renders Every Pixel on Canvas

A technical deep-dive into Mog's canvas rendering engine: why we abandoned the DOM, the binary wire protocol that delivers viewport data at 60fps, spatial indexing for hit-testing, and multi-layer composition.

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·Mog TeamDraft

Why We Chose CRDTs Over OT for Spreadsheet Collaboration

A technical deep dive into Mog's collaboration design: why we chose CRDTs over Operational Transformation, how the Cell Identity Model makes concurrent structural edits composable, and the trade-offs we accepted.

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·Mog TeamDraft

Inside Mog's Formula Engine: Parsing and Evaluating 582 Functions

A deep dive into how Mog parses and evaluates Excel formulas: a hand-written recursive descent parser, incremental dependency graph recalculation, dynamic arrays, and 582 function implementations in Rust.

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·Mog TeamDraft

Introducing Mog: An Open-Source Spreadsheet Engine

Today we're open-sourcing Mog — a spreadsheet engine built from scratch in Rust. 500+ Excel-compatible functions, CRDT collaboration, canvas rendering, and SDKs for Node.js, Python, and the browser.

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·Mog TeamDraft

Mog Performance: Rust + WebAssembly vs. JavaScript Spreadsheets

Early performance analysis of Mog's Rust/WebAssembly compute engine compared to JavaScript-based spreadsheet libraries.

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·Mog TeamDraft

The Spreadsheet Landscape: Where Mog Fits

How Mog compares to Excel, Google Sheets, Handsontable, SheetJS, and other tools — and when you should (or shouldn't) use it.

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